- #SCRIPTHOOKVDOTNET LATEST VERSION MOD#
- #SCRIPTHOOKVDOTNET LATEST VERSION MODS#
- #SCRIPTHOOKVDOTNET LATEST VERSION SOFTWARE#
There is no need to set the index of your contact (they will all be added one after the other at the bottom of the phones list).
#SCRIPTHOOKVDOTNET LATEST VERSION SOFTWARE#
Now Copy the ScriptHookVDotNet.asi, ScriptHookVDotNet2.dll and ScriptHookVDotNet3.dll files into. Details: Free scripthookvdotnet v3.0.3 download software at UpdateStar - Coupon Search Plugin for Firefox, find some of the best discounts. you should specify the latest scripting API version like script.3.cs as more. asiloader.log // GTA V ASI LOADER (build May 2 2015) // (C) Alexander Blade 2015 LIB: 'C:\windows\system32\dinput8. Getting started with ScriptHookVDotNet Before you can start playing with.
#SCRIPTHOOKVDOTNET LATEST VERSION MODS#
I'm not using OpenIV so I don't have a mods folder.
#SCRIPTHOOKVDOTNET LATEST VERSION MOD#
Updated GameVersion enum to contain newer versionsįixed scripts using subclasses that indirectly inherit GTA.Off the hook gmod. After that you need to Download Community Script Hook V. I just recently decided to mod the game, so I only installed SHVDN after the update. Made WeaponCollection.Give() select the weapon only if equipNow is set to true when the ped had the weaponįixed VehicleWheel.IsTouchingSurface crashing the game in some casesįixed scripts using subclasses that indirectly inherit GTA.Script not showing the correct API version in the log file and console log (although this did not affect determining the API version)įixed missing multiply operator in quaternion class for v2 APIįixed IsPersistent and MarkAsNoLongerNeeded() using the wrong natives
Now the method can apply simultaneously just like in v2.10.10 or earlier versions.Īlso made the Start() method working when peds are ragdolled but not by SET_PED_TO_RAGDOLL, which does not work in v2.10.10 or earlier versions.įixed Vehicle.PassengerCount not counting as intended in v.0 (or later versions) due to addition to parameters and implementation changesįixed WeaponCollection.Give() not selecting the weapon if equipNow is set to true and the ped did not have the weaponįixed cursor of console not moving properly when pasting clipboard contentįixed not showing dll names referencing version-less SHVDN in console Added InteriorProxy (which native functions for interior support), AnimatedBuilding, Building, and InteriorInstance.Īlso added the following properties and methods for InteriorProxy, AnimatedBuilding, Building, and InteriorInstance to World class:Īdded Entity.FragmentGroupCount, Entity.IsFragmentObject, Entity.DetachFragmentPart(), EntityBone.FragmentGroupIndex, World.Entit圜olliderCount, and Entity.Entit圜olliderCapacityĪdded Ped.SeeingRange, Ped.HearingRange, Ped.VisualFieldMinAngle, Ped.VisualFieldMaxAngle, Ped.VisualFieldMinElevationAngle, Ped.VisualFieldMa圎levationAngle, Ped.VisualFieldPeripheralRange, and Ped.VisualFieldCenterAngleĪdded Ped.CauseOfDeath, Ped.TimeOfDeath, Ped.ClearKillerRecord(), Ped.ClearCauseOfDeathRecord(), and Ped.ClearTimeOfDeathRecord()Īdded new peds, vehicles, weapons, weapon components, radio station, blip sprites, and explosion type to PedHash, VehicleHash, WeaponHash, WeaponComponentHash, RadioStation, BlipSprite, and ExplosionType enumsĪdded the documentation note for the incorrectly named parameter offset to Entity.ApplyForce() and Entity.ApplyForceRelative()Īdded the documentation note for the non-working parameter isAmmoLoaded to WeaponCollection.Give()įixed Stop() method of helper classes of Euphoria not workingįixed Start() method of helper classes of Euphoria not working properly when peds are ragdolled.